Archive for the ‘ iPhone ’ Category

The Wormworld Saga: A Profitable Webcomic?

I just read the first chapter of the webcomic The Wormworld Saga. It’s too early to tell how good it is yet, but there is definite promise. The setup hits all the clichés of the “imaginative but damaged boy discovers a fantasy world”, but it has a great feel for the childish wonder that should drive such stories, as evidenced in the hidden room at his grandmother’s house. The painted colors are a little chunky and occasionally lifeless for my taste, but the art is undeniably skilled. And the real selling point is its infinite canvas, with each chapter being a single long, long page that the reader keeps scrolling down through. The first chapter doesn’t always take advantage of this, but it does create an absolutely stunning opening, as the downward scrolling leads from the sky to a kingdom below the ground, which morphs back into a real-world scene. And while that glimpse of the other kingdom is the only time this chapter leaves reality, I absolutely love this fanart which uses that same canvas to slowly reveal more and more of an impossible world.

But the content of the webcomic itself, whether it ends up being good or bad, isn’t what motivated me to write this. Instead, I’m fascinated by the way Daniel Lieske, the creator, is hoping to make money from his story.

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Nelson Tethers: Puzzle Agent (iPhone Adventure Game review)

Nelson Tethers: Puzzle Agent

Nelson Tethers: Puzzle Agent

Telltale Games is the force behind a recent resurgence in adventure games, with quirky properties such as Tales of Monkey Island and Sam & Max. Graham Annable is an animator behind the quirky Grickle series. Both Telltale and Annable have found success not through mainstream hits, but by developing a strong cult following for their low-budget work. On paper, then, their collaboration Nelson Tethers: Puzzle Agent should work perfectly. The results are disappointing.

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