Bora Bora (Game Review)

Bora Bora box

Bora Bora

Bora Bora is another complex game from Stefan Feld. If you’re familiar with Trajan and Castles of Burgundy, you have an idea what that means: A “point salad” game with more ways to score than any one person can handle. The different strategies are well balanced, and the winner will be the player who sees the best mix of opportunities based on the way the dice landed or cards came out. The central mechanic is some sort of creative action selection, and, of course, the theme has nothing to do with the gameplay.

Speaking as a huge fan of Feld, I think that this is his best game yet. It’s an especially tight version of his “too little time to do what you need” approach, with a lot more player interaction than most games that are this balanced and strategic. That interaction also helps the game to grow with your group as you get more experienced. In the early games, struggling to do your best is challenge enough. Once the basic strategies are under control, and players start looking around for opportunities to block each other, then the game grows new dimensions. And even the very first game is fairly accessible considering how much is going on. Everyone has their own “task tiles” and must complete one every round, so newbies have goals to direct them through the many choices they have to make.

Bora Bora play

The easiest way to describe this is “Trajan meets Macao with a new take on worker placement”. It’s like Trajan in that there are several actions to select, and they refer to areas of the board where you can score or gain resources in different ways. But the different areas here are more tightly interrelated than Trajan’s are. You’ll focus on one or two areas per game, but need to put some effort into all of them.

I’m reminded of Macao because that game has cards that keep piling up to be completed. Bora Bora’s task tiles are a more refined version of that, partly because they require you to accomplish things instead of just collecting resources. But also, you must “complete” one every round, possibly for zero points if you haven’t met the requirement. And the challenge scales well as you gain in strength throughout the game: Everyone starts with two standard tasks and one simple one. The simple one is like to be the only one possible to score in one round. You’ll start working towards the others right away, and choose new tasks that synergize with what you already have. By late in the game, that may finally start to get easy. But you’ll end the game with three tasks still in front of you, and you get one last chance to score all of them if possible! It’s a constant race to stay one step ahead of the game’s clock.

The new take on worker placement is very clever, and ages much better than Trajan’s central action. Your “workers” are dice that get rolled each round. Each action can be taken multiple times, but the die placed must have a lower value than any already on the action. High numbers can do more powerful actions, if you can get them out on time. Worker placement is typically about figuring out which actions need to be taken right away, and which are safe to leave until later. This is even more nerve-wracking, since playing an action isn’t always the same as blocking others. Also, you only have three dice per round in which to prepare for four end-of-round evaluations, including that task tile. There’s no way to to do it all.

The dice-based action selection and task tiles are both excellent mechanics, and the variety of things to do is among Feld’s best. I do think this has a little more randomness than his other complex games, since a couple sets of tiles are mixed up at the start of the game, and a few more (very important) sets are drawn before each round. But that still feels fair, and the game definitely rewards skill and planning. While I fully expect Feld to keep improving, Bora Bora currently stands as his masterpiece.

Grade: A

 

The Defibulators – Debt’ll Get’em (Music Review)

Debt'll Get'em cover

The Defibulators – Debt’ll Get’em

Well, this is a disappointment. YouTube is filled with videos of New York City country band The Defibulators, and a lot of them are great. But I bought Debt’ll Get’em, their sophomore album, and wasn’t very impressed. Probably the easiest way to right this review is to list the reasons why the album doesn’t work as well as browsing YouTube.

1. That “New York City country” thing

I’m no purist (and I’m a northern city person myself), so I can accept a bunch of New Yorkers singing country. But to do it, they need to figure out how to define themselves. A lot of the traditional language of country bands won’t work for them. Sometimes The Defibulators have this figured out: “Everybody’s Got a Banjo” admits to the trendiness of roots music and defends it as fun for everyone. (“If you mean it when you sling it, then you ain’t no fool.”) I find “Working Class” to be more troublesome, though. It’s a story of a privileged middle-class kid who was too lazy to get a good job. It’s witty, and I’m sure a lot of their audience loves it, but to me it feels inappropriate next to the great working class anthems it feels modeled after.

“Hee-Haw in Heaven” is a complete misfire. It’s supposed to be tongue-in-cheek, but it sounds like someone unfamiliar with country music trying to impress fans. There are also enough songs already about meeting country greats in heaven that this doesn’t sound clever or original. At times like this, it’s hard to forget any concerns about the band’s seriousness.

2. The energetic songs are lacking

Check out this live performance of “Go-Go Truck”. It’s a fun, wild song that gives Th’ Legendary Shack-Shakers a run for their money. Then listen to “Holy Roller” on Debt’ll Get’em. It’s styled like a religious revival and should be capable of matching “Go-Go Truck”. But the music is restrained and the back-up singers are minimized instead of let loose. It’s the sound of a studio band mimicking the hell-raising energy of another culture.

3. The quieter songs are easy to ignore

The band isn’t just about wild songs. They have plenty of sedate country crooners, and they aren’t necessarily bad. I certainly enjoyed the ones on YouTube. Here, I guess that I just don’t take them seriously coming from the singers of “Hee-Haw in Heaven”.

4. Not enough Erin Bru

The band has two vocalists: “Bug” Jennings and Erin Bru. Jennings is the wild frontman and is the soul of the band, but Bru’s smooth voice is a real gem. I’m not sure if she has the versatility to handle a band on her own, but her individual songs tend to be standouts. On YouTube, she seems to get almost have the time. On this album, she mainly sings duets and backup. She takes lead on the excellent “Pay for That Money”, the album’s one exception to the “boring slow song” rule. But that’s all.

Debt’ll Get’em has enough good moments to affirm that The Defibulators have skill. But they need to figure out what to do with it. This is a half-hearted effort.

Grade: C

 

Neil Gaiman – Fortunately, the Milk (Book Review)

Fortunately, the Milk cover

Neil Gaiman – Fortunately, the Milk

2013 is apparently Neil Gaiman’s year of short books. In addition to the children’s book Chu’s Day and adult book The Ocean at the End of the Lane, he also published the young reader’s novel Fortunately, the Milk. It’s a light, farcical story without the depth or elaborate structure that Gaiman often puts into his books. However, like most Gaiman novels, it’s exactly the length and style that it’s supposed to be, without regard for industry expectations.

Fortunately is the story of a father who goes off to the store to pick up milk for his children’s breakfast, and takes longer than expected to return. The kids accuse him of absent-mindedly talking to neighbors for too long, but he responds with a story of the time-and-space-spanning adventure he got sucked into. Fortunately, he managed to keep the milk safe every step of the way, and even saved the day before returning home with his shopping mission accomplished.

It’s a fast-moving romp, with scenes and characters changing constantly. It’s supposed to be an improvised shaggy dog tale, and the plot structure is pretty loose. The situations are funny, though. For adults, this captures the feel of a silly parent playing around with jokes that go just above their children’s heads. For kids, these ideas are just unusual enough to capture the imagination and become inside jokes or fodder for new stories.

It’s also filled with whimsical illustrations by Skottie Young. They have the same silly, sketchy feeling that the writing does, and it’s hard for me to imagine this book without his contribution. (It seems like Gaiman must have planned this with Young in mind. But since the British edition of this has a different artist, apparently that’s not true. I’m very curious to hear how the art works in that book.) The font of the book also changes to bold, hand-drawn lettering at certain points to emphasize action. That helps tie everything together, actually. Though this is nothing like the classic comic book mix of text and pictures, the two combine into one reading experience.

Yes, Fortunately, the Milk is a short book. (Thanks to those illustrations taking up space, it takes maybe a half hour for an adult to read.) But it was very fun for me, and it’s easy to imagine this being thrilling for the right child. It’s not a classic book, or even Gaiman’s best of the year, but it’s one I can recommend strongly.

Grade: B+

 

Oblivians – Desperation (Music Review)

Desperation cover

Oblivians – Desperation

Nostalgia being what it is, I’m not surprised that so many ’90s bands have reformed in the past couple years. What does surprise me is how good some of these reunions have been. It helps that most of these bands weren’t superstars hoping to make a fortune with teir comeback. They were critical darlings like The Pixies who only became widely appreciated in recent years, or cult favorites like The Oblivians. The Oblivians’ new album, Desperation, shows just how some age and perspective can strengthen a band. They’re the same dirty garage punks as ever, and they haven’t lost that immature edge, but their topics are deeper and more varied. Unexpected covers (like Paul Butterfield’s “Lovin’ Cup” and Stephanie McDee’s “Call the Police“) mix with songs about girls, music, and pinball.

The band bills themselves as “Greg Oblivian”, “Eric Oblivian”, and “Jack Oblivian”, and each member is credited with”guitar, drums, and vocals”. The names are an affectation, but the credits aren’t. All three members do switch between instruments and singing throughout the album. The lo-fi production helps obscure some of the differences between their performances, creating the continuity that makes it sound like all songs come from the same band. There are still obvious differences, but in the end it works to make Desperation a varied but coherent album. You get the thrashing “Run for Cover” and soul-influenced “Em” in one album, and it feels like they belong together.

Unfortunately, some of the most noticeable differences are in skill. Some songs have decently complex guitar or drums (by garage punk standards, at least), while others are simple and plodding. Songs like “Pinball King” have powerful vocals that really sell their combination of wild youth and knowing music veteran, while a couple like “Woke Up In A Police Car” feel more like the singer is sleepwalking through the performance.

Don’t let that discourage you, though. The best tracks are great. “Call the Police” (a cover of a zydeco party standby) and “Pinball King” (an unapologetic song about spending your life doing what you love) are my favorite simple dumb rock songs of the year. (Not that good “simple dumb rock songs” are ever as simple or dumb as they act.) Though they’re 90s punks, there’s a lot of Ramones or Dead Boys in their style, with strange choices of phrasing like “Little War Child” or “Fire Detector” that give the impression that they’re defining their own path rather than following a scene’s expectations. And “I’ll Be Gone” is a great opener for a comeback album, about their love of music and disdain for selling out or chasing trends.

I hope Desperation is the start of a great second career. It taps into the primal power of rock and roll, crossing generations and mixing wit with straightforward honesty. Even its less good songs feel appropriate. After all, rock as good as this should be messy and imperfect, right?

Grade: B+

 

Tzolk’in (Game Review)

Tzolk'in box

Tzolk’in

Some board games are complicated because of the ways you can block your opponents. Others are complicated because simply figuring out your own moves takes careful planning. Daniele Tascini’s Tzolk’in is in the latter category.

It is a worker placement game with an eye-grabbing set of interlocking gears. On each turn, a player either places workers on cogs of the gear or removes them. The gears advance after each time around the table, moving workers up to new, and generally stronger, actions. The action is triggered when the workers are removed, not placed. That gear mechanism is very cool and distinctive, and is a rare case of a production gimmick that is also vital to the gameplay.

It’s also easy to make mistakes, and hard to play as efficiently as possible. You can place or remove multiple workers in one turn, so you’ll need to set up big turns to get the most out of your actions. But corn is needed to place workers, and the cost rises quickly as more are used. Placing workers directly on higher spots on the wheel also costs corn. It can be easy to get stuck because you ran out of resources, or because your workers didn’t all reach the proper actions at the right time.

A close-up of a few gears. The large center one is used to turn everything in unison. (And it looks cool.)

A close-up of a few gears. The large center one is used to turn everything in unison. (And it looks cool.)

The first time or two you play this game, it will take all your efforts just to take care of basic needs. Reserve extra corn for the feeding phases, figure out how to get other resources, and suddenly realize at the halfway point of the game that you hadn’t even done anything to earn points yet! After a few games, you’ll be able to make plans, and maybe follow through on them. My second game was against someone who had played over a dozen times, and he had an incredible engine going before I’d even figured out how to provide basic food for my workers.

Just because the personal choices are complex doesn’t mean there’s no player interaction. There are plenty of opportunities to predict others’ moves and get in their ways. Workers must always be played on the lowest available spot on a wheel, so placing one may either help or hurt your opponents, depending on how quickly they need to get to the top actions and whether they can afford the cost of the higher space. Players can also race to be the one who builds a point-scoring monument, or fight to move to the top of temple influence tracks. There are even actions that let you advance the wheel two spaces instead of one, which can really mess up someone else’s plans!

It’s a good thing that Tzolk’in has all that going on, because the ways to score points aren’t very interesting. There are a few distinct paths, such as those temple or monument points, or getting the expensive Crystal Skull resources and dropping them off on spaces of the religious track. (Yes this game comes with Crystal Skull tokens!) But there are only a few, they don’t have a lot of synergy with each other, and the only one that really changes from game to game is which monuments are available. Those are important, since they give you points for doing different actions, therefore putting the focus on different paths to victory in each game, but it’s very easy to choose a strategy that doesn’t use monuments at all.

Don’t let that dissuade you from trying Tzolk’in, though. It’s a great experience, both mind-blowing solitaire and intense competition at the same time. It’s definitely an advanced game. I’ve played slightly more complicated ones in the past year, but never one so punishing if you mistime your moves. But if you’re used to board games, this one takes worker placement to the next level. Like Targi, your workers’ actions aren’t decided directly by where you place them, but indirectly due to the timing of multiple decisions.

Grade: B+

 

End-of-2013 Crowd-Funding Roundup

Back in the middle of the year, I posted a few essays about the current state of crowd-funding. It’s been a while, and I want to check in again with a few links and comments. Crowd-funding is still new and evolving quickly.


Maze of Games cardFirst, some optimistic news. Sometimes I can be cynical about Kickstarter campaigns for unprofessional projects that disappoint everyone in the end, so it’s good to remember the things that they can do that normal commercial ventures can’t.

The Maze of Games was a Kickstarter campaign by Lone Shark Games to create a cool-sounding “puzzle novel”. It completed its funding back in March, but has missed the November delivery date. Earlier this week, the team posted an update to say that the book definitely would not be available on time to deliver as a Christmas present. As an apology, they’re creating a holiday card with an extra puzzle on it. It’s being distributed online to all backers, and if you intended to give the book as a present, you can ask for a physical copy of this card to be sent to you. Lone Shark asked that people only request the hard copy of the card if they needed something to give to someone who would eventually get the book as a present.

Ok, so this is another example of a Kickstarter project missing its timeline, and a card saying “you’ll get this book in a couple months” isn’t as good as actually receiving the book. But I find it pretty impressive that the team could ask backers, on the honor system, to tell them whether they needed the extra collectable card in the mail. I’ll bet you that most people do answer that honestly. The creative team is trying to do something extra for their supporters, and those supporters won’t take unfair advantage of it. I like seeing the community that these campaigns are building.


Broken TelephoneOn a sadder note, I’ve been following Ryan Estrada’s Broken Telephone campaign lately. With less than a week to go, it may still reach its funding goal, but it’s not a sure thing at all. This never should have been a question. Estrada is trusted name in webcomics who has been around for years, and he has a clever idea: Eighteen interlocked stories will be delivered one at a time, “book of the month” style, in which the hero of one story is the villain of another. Estrada is pushing a pay what you want model with a minimum price of only $1, so there’s no reason not to give this one a chance.

A creative, inexpensive product from someone reliable? Why is this having so much trouble meeting its goal? Well, this is the first Kickstarter campaign I’ve seen that really embraces a pay-what-you-want approach. You can get the entire project for $1. $18 gets you a small add-on, and $48 gets a bunch of Estrada’s old comics thrown in. There’s no option for a physical book, because a project delivered in installments only makes sense when digital. So basically, the only motivation to pay more is in supporting the art.

If you do the math, it’s obvious that a lot of people are paying more than the minimum. It still may not be enough, though. This is the first project I’ve seen that really tests whether backer generosity alone is enough to get a new project funded. Pay-what-you-want models have so far been the domain of the Humble Bundle and similar systems, in which people sell already-created works at a discounted rate. Kickstarter is for people to create new things, and so there are costs that can’t be ignored.

I hope the Broken Telephone campaign succeeds. Whether it does or not, though, I wouldn’t encourage people to follow this model in the future.

[Update: The project ended up funding, and getting several-thousand-dollar-boost once it reached the goal. Estrada also pointed out that while this earned less than the similar project he Kickstarted last year, the average amount per backer was higher. He has cultivated an audience that he can rely on to support him in projects like this. I think he’s only netting a few thousand dollars for a year’s worth of work, so I’m not wildly optimistic, but at least my initial pessimism was overblown.]


SFAM panelFinally, you may recall that I was excited about Patreon a few months ago. I hoped that it would provide a way to give webcomics the regular income they needed to keep going for years, since Kickstarter’s model of funding specific projects doesn’t really apply to that. Well, we now have a webcomics artist I really like, Jon Rosenberg, trying the system out! He’s looking for readers to sponsor his continued work on Scenes From a Multiverse, and I really hope it succeeds. All it takes is $1 or $2 a month from is most committed readers.

I’m not sure whether Rosenberg’s campaign is the best test case or not. His bonuses for backers don’t add much value – I’d think that bonus strips and art would be a natural fit for webcomics. Also, his stated goals ($2000-$4000 per month) are pretty high, and he only promises a few comics per week even if those levels are hit. I understand where he’s coming from. Rosenberg has been making webcomics for well over a decade, and now has a decent freelance career to support his family with. His standards for succeeding with webcomics are higher than a lot of young eager artists who would be thrilled to get an extra $50-$100 per comic. I do think a top-tier webcomic deserves to bring in that sort of money, but I just worry about the first high-profile test setting the expectations to that right away.

Either way, though, it’s a reminder that crowd-funding is still changing fast. I hope that Rosenberg’s campaign succeeds, but whether it does or not, I would like to see other people following his lead.

[Update: Rosenberg met his first goal in a little over a week. And in that time, Zach Weinersmith also launched a Patreon site which exploded into the several-thousand-dollars-per-month range almost immediately. I’m thrilled about the potential this new system offers.]

Phosphorescent – Muchacho (Music Review)

Muchacho cover

Phosphorescent – Muchacho

Phosphorescent’s Muchacho album art is dominated by singer-songwriter Matthew Houck looking carefree and surrounded by topless hippie women. That, combined with song titles like “Sun, Arise! (An Invocation, An Introduction)” might lead you to assume that this is all New Age messages of positivity. Actually, the recurring theme of the songs is that love is a painful trap, and Houck is happiest when not tied down. That also explains the women, I guess. But you could be forgiven if you listened to Muchacho dozens of times and still didn’t notice what it was about, because the songs are so quiet and shapeless that they’re almost impossible to pay attention to.

Yes, this is the album with the excellent “Song for Zula”: Its haunting, looping music perfectly complements the emotionally-damaged singer who curses love by contradicting “Ring of Fire”. If Muchacho had more songs like this, I’d have loved it. But most of the rest feel incomplete, like demos or codas. In fact, it wouldn’t be too far off to think of the entire album as a suite meant to echo “Zula”. That would be ok if this were an EP.

Nothing is bad. It’s just incomplete, with songs built on a repeating lyric that goes nowhere or gentle, lulling sounds that never feel like a finished work. It’s filled with interesting fragments, though. That hippie style merges well with some modern electronic flair, and it comes across as a production geek’s loving tribute to hippie songcraft.

Phosphorescent is a promising band that doesn’t seem to have mastered the art of the song. If you want background music, Muchacho will do excellently. If you don’t, this probably won’t work. I spent months wanting to give this a chance, and it kept turning into background music no matter how hard I tried.

Grade: C

 

Reviewing Games on Yucata – Previously Reviewed Ones

YucataAs promised, here are reviews of Yucata board games that I’d previously reviewed on this site. Since I’ve already discussed the games in depth, this article focuses mostly on how well Yucata implemented them for playing online. All three covered here are worker placement games whose mechanics naturally fit in a turn-based system, so there’s no point in dwelling on that in the reviews. My grade for the Yucata implementation accounts for how fun they are, though, so the game’s quality does matter. Just read the original reviews for more information about that.

Also, as I warned in last week’s article about Boîte à Jeux games, the ones here don’t reflect the quality of the site overall. For some reason, Boite’s games that I’d already reviewed tend to be the best that that site has to offer, while Yucata’s show the site at its worst. I still definitely recommend Yucata in general, though, and I’ll eventually review other games that demonstrate the full breadth of the site.

Continue reading

Maria V. Snyder – Poison Study (Book Review)

Poison Study cover

Maria V. Snyder – Poison Study

What would you do if you were forced to become a king’s food taster, and also given a poison that would kill you if you ever tried to run away from that dangerous job? Would you rebel, quietly work on staying alive, or just give in and become completely loyal to your captors? Yelena, the hero of Poison Study, goes through all those stages. Admittedly, this captivity doesn’t sound as bad as her alternative, since she was a condemned prisoner before that. Still, her behavior would seem like Stockholm Syndrome if author Maria V. Snyder didn’t stack the deck in her favor from the beginning: Yelena has a front-row seat to most royal events, protection from the second-in-command, and a personal history with the people who turn out to threaten the crown. Also, there’s a love interest to keep her loyal. Though this is a fantasy book, there’s a strong dose of the romance genre in it.

In general, your opinion about the book will depend on how much you mind the deck-stacking. Snyder definitely sets up the world and the situations so that Yelena always has a way through. A lot of that makes little sense – Why is Yelena granted so much freedom, as well as so much personal help from the head of security and intelligence, when that man other times makes it clear that he doesn’t trust a condemned murderer like her one bit? Yelena is skilled – she’s no passive heroine-in-distress – but these skills usually feel like arbitrary decisions made by the author to get her through the story. Everything about the rules, traditions, and situations that occur has been set up to get her from Point A to Point B.

On the other hand, Poison Study is light and often fun. Even if most of the characters and plot events are foreshadowed, it’s still interesting to see the details unfold. And the setting is clever. Ixia is ruled by an iron-fisted dictator whose harsh laws make no exceptions for people’s motives or life situations. However, it replaced a corrupt kingdom which rewarded only power and bribery. The book doesn’t shy away from the evils of the current system, but makes a good argument that the citizens are better off than they had been before.

Though there is magic (arbitrary rules have been set up to ensure Yelena’s victory, remember?), most of the book feels grounded in reality. A romance fan could enjoy this easily, although it’s still definitely more of a fantasy novel. The romance never derails the plot, even though it is fairly obvious all along. I did mind the abusive undertones to it – The man is controlling and violent, but that’s ok because Yelena understands him. These are just undertones, at least, making it better than a lot of successful romances, and I was glad to see Yelena stand up for herself most of the time.

I can’t recommend Poison Study, but didn’t dislike it either. It’s clever sometimes, predictable others, with two-dimensional characters in an interesting situation. Yelena succeeds at times just because she’s the main character, but other times because she’s a strong, confident woman. It’s blandly enjoyable and doesn’t insult the reader’s intelligence, but it frequently skirts that line.

Grade: C+

 

Hank3’s 2013 Releases (Music Review)

Two years ago, Hank3 released four albums from very different genres. Some were much better than others. Now he’s back with two albums (one a double) that total almost two and a half hours of playtime. It’s not surprising that one of them is country (Brothers of the 4×4) and the other punk (A Fiendish Threat), but it is interesting to see that neither is very similar to what he was doing in 2011. Love him or hate him, it’s obvious that he’s always pushing himself and unwilling to play it safe.

A Fiendish Threat cover

Hank3 – A Fiendish Threat

Let’s get the bad news out of the way first: The punk album is disappointing. It’s not bad, but it rarely feels like his heart is in it, either. It became obvious with his last crop of releases that Hank3 has only a passing interest in lyrics and mostly focuses on constructing soundscapes. But punk has to be a lot more about the lyrics and less about the “construction”, so it mainly sounds like an imitation of a genre he’s interested in. Some songs use sped-up country instruments and rhythms, which add a unique twist, but otherwise this doesn’t stand out. Hank3 needs to find a producer and editor he can trust, rather than running everything himself, because someone else would have made this leaner and shorter. More importantly, Hank3 needs to figure out what he wants to say when he does this. It’s a good sound, but it’s not compelling punk.

Brothers of the 4x4 cover

Hank3 – Brothers of the 4×4

Brothers of the 4×4, on the other hand, is one of his best albums. He obviously isn’t beholden to the over-the-top rebellion he pioneered in the last decade, but he isn’t necessarily interested in returning to his early traditional music, either. That rebel is still part of him, but he doesn’t feel the need to press the issue. Songs here are more likely to be about complex relationships or his love of nature as partying and fighting. In fact, “Farthest Away” is a surprisingly introspective song about a relationship growing cold, and in “The Outdoor Plan” he sounds more excited about finding bear tracks than he used to be about drugs. He even talks about wanting to find a woman to settle down with. There’s no doubt that this is an honest slice of life from someone who refuses to be pigeonholed by anything in his past.

The songs are long, though. Almost half of them cross the six-minute mark, and album-opener “Nearly Gone” is eight and a half. The first time I listened to it, I was saying “this sounds good, but it’s a bit long” by four minutes. Long, repetitive refrains and instrumental breaks are used in almost every song.

They sound good, though, and I enjoy it now that I’m over the initial shock. Hank3 has written good songs, and he takes the time to play with each one’s sound. I wouldn’t quite call this his “jam band album”, but if I wanted to convince someone from that scene to try country music, this wouldn’t be a bad album to start with. Each song does have a distinct sound, from the electric riffs in “Hurtin For Certin” to the clawhammer banjo in “Possum In A Tree”.

The lyrics are still sometimes weak. I can ignore the repeated “Losing like a loser who’s got nothing to lose” in the otherwise-good “Deep Scars”, but “Held Up” is nothing but bad repetitive rhymes about visiting each southern state. (“Ain’t nothin’ like the feel of Virginia’s vagine.” Seriously?) Hank3 isn’t stuck in the trap of repeating themes from old albums, though, as he seemed to be in 2011, and so they are almost always new and interesting enough to carry the songs.

The 89-minute running time gives me plenty of chances to enjoy it and then to get bored. As with A Fiendish Threat, it wouldn’t hurt to have someone else to force Hank3 to pare this down sometimes. However, most of it is very good, and I think that almost every song on here will be someone’s favorite. Personally, I keep coming back to the catchy “Hurtin for Certin”, the freewheeling groove of “Dread Full Drive” and “Toothpickin”, and the depressed, human groove of “Deep Scars” and “Farthest Away”. “Looky Yonder Commin” is also a great song full of personality and confidence, which surprised me because the odes to his coon-hunting dog were the weakest part of his last country albums.

A lot of baggage and expectations always come along with Hank3’s new albums, but if you set all that aside and just look at the music, Brothers of the 4×4 may be his strongest country effort ever. He’s confident and experienced, and that rebel energy that could have driven him to an early grave has instead been harnessed to keep him experimenting with new sounds. This one has a couple songs that just need to go, and several more that should have been cut back, but there’s still more than one full album of great stuff here.

A Fiendish Threat: C

Brothers of the 4×4: B+