Posts Tagged ‘ Jeff Lemire ’

Rotworld and its Build-Up (Comic Review)

cover to Swamp Thing #7

Swamp Thing

When I last looked at DC’s current Swamp Thing and Animal Man series, I found them to be fascinating character reboots, with a shared battle against “The Rot” making them even more compelling. Frankenstein, Agent of S.H.A.D.E. didn’t impress me as much, but it had potential. It since joined these other two titles for the “Rotworld” event, under the theory that the unliving Frankenstein is one of the few creatures immune to the death and decay wielded by the enemy.

All series continued, if not improved upon, the high level of talent shown in the first few months, but “Rotworld” itself was disappointing. After a lot of fun character-building and horrific moments, the heroes suddenly found themselves in a future where The Rot had already won. It quickly fell into the pattern of alternate universe stories that are all too common in superhero comics: In a world that doesn’t have to last, lots of major characters can be killed off, minor ones can rise to prominence, villains can switch sides, and so on. These stories are fun the first few times you see them, but it doesn’t take long before they feel repetitive, and there’s never any question that everything will be undone by the end. The theme of plant- and animal-themed powers fighting against death did allow for more cool ideas than these events usually have, but on the other hand, the powers of The Rot meant that it was mainly just pictures of grotesque, corrupted heroes killing each other. After a year of exciting build-up, “Rotworld” went on for a couple months too long to stay interesting.

cover to Animal Man #17

Animal Man

It’s a shame, because Animal Man had been getting much better up to that point. The main problem with the first several issues was Travel Foreman’s art, which kept pulling me out of the story. The excellent Steve Pugh stepped in, though, and he improved it immensely: Deeper colors, less drastic differences in shading, and slightly more dynamic framing managed to make the art great without ever feeling like a break in continuity from Foreman’s style. Jeff Lemire’s writing stayed consistent throughout, but it sure seemed a lot better once the art wasn’t distracting me. Before Rotworld began, I’d reached a point where I was enjoying Animal Man a lot more than Swamp Thing every month.

Swamp Thing stayed good, too, but was less surprising than Animal Man once the new status quo was explained. As I noted in my second look at Batman, Scott Snyder’s writing skills lie in making formulaic stories interesting, rather than cutting new ground. So the middle act, about darkness rising, felt a little more like a straightforward than Animal Man’s family drama, though it never stopped being enjoyable. And my only real complaint is that Yanick Paquette remained unable to keep up with a monthly schedule.

However, Swamp Thing ended strongly. Issue #18 had been planned as the conclusion to Snyder and Paquette’s run, and while I’m sad to see them go, they did tell a good story. It’s rare to see in comics, but the conclusion felt like the logical outcome of everything that had happened so far. This is especially good to see after an alternate-world event, since usually those just result in one or two arbitrary changes, usually tragedies to make the event feel “serious”. Animal Man fell into that trap, but Swamp Thing came out feeling like a classic. Issue #18 is beautiful, satisfying, and makes me feel invested in the new status quo even though I had previously been unsure about following the new creators.

cover to Frankenstein: Agent of S.H.A.D.E. #11

Frankenstein: Agent of S.H.A.D.E.

Frankenstein, Agent of S.H.A.D.E. was an unexpected addition to the event. The early issues didn’t have anything to do with the battle against The Rot, but Jeff Lemire was writing both this and Animal Man. However, this crossed over with his big storyline after he handed writing duties over to Matt Kindt! Kindt was a great choice for this, though. I had been disappointed by Lemire’s story, and thought that it was trying too hard to be a weird Hellboy-type title without any actual spark. Just as Pugh was able to make Animal Man reach its potential with subtle changes, though, Kindt worked magic here. In his hand, the weird world felt like more of a backdrop, and the focus shifted to Frankenstein’s own longing for peace and purpose. The series never sold well, and it ended with issue #16. Over the course of a few months, I went from getting bored with this title to being sad to see it end.

I seem to have written mainly negative comic reviews so far this year, so I’m happy to say that all of these inter-related titles are worth reading. (And, with only a couple exceptions, they managed to keep themselves understandable even if you only weren’t reading them all.) The half-year spent in “Rotworld” definitely drags them down, and I can’t recommend them as highly as I would have at their peak. But Swamp Thing created a new classic story for the character. Animal Man fared much more poorly in the crossover, but it’s difficult to compare a still-ongoing series to a complete one. It did show that the team of Lemire and Pugh can do great things, and I’m actually more excited about its potential than I was in the early days. Finally, Frankenstein may have been cancelled, but it turned itself into something to mourn just in time.

Swamp Thing (based on issues #7-18, 0, and an Annual): B+

Animal Man (based on issues #7-18, 0, and an Annual): B-

Frankenstein, Agent of S.H.A.D.E. (based on issues #6-16 and 0): B-

 

Vertigo Comics Capsule Reviews

Karen Berger recently announced that she would step down as the editor of Vertigo, the comics imprint she has shepherded since its creation. At first, I wasn’t too concerned about this: Two decades is a long time to stay at one job, and she could have plenty of reasons to move on. We don’t know the story behind the scenes, though, and I find myself getting progressively more worried. With Hellblazer ending at issue #300, and shocking realization that that is the longest-running continually-numbered series being published by DC or Marvel today, it’s obvious that change is in the air for the big companies. Vertigo’s monthly sales numbers haven’t been healthy in a long time, and it has apparently justified its existence by finding the occasional hit that keeps selling in book format. But with superhero movies now bringing in more money than book sales could ever promise, and with TV and video game tie-ins defining more of the low-end market, Vertigo’s niche may no longer make sense to the executives.

No matter what happens, though, it’s clear that Berger’s legacy goes well beyond Vertigo. When the label started, intelligent adult comics seemed like an aberration. Now, titles like that are everywhere. In fact, the scene has grown so much that Vertigo’s specific style of literate fantasy now feels like just another niche.

While looking over the latest Vertigo series that I’ve read, I noticed some definite trends. These stories tend to be based around high concepts and rich settings, but the plots often feel like afterthoughts. Whether this is indicative of the imprint’s editorial leanings, or just a coincidence, I’m not entirely sure. Either way, though, there is still some very good stuff coming out from Vertigo. I hope that we don’t lose it.

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New DC Comics, Part 5 – The Dark Series

DC’s relaunch has involved a surprising number of “dark” books. There’s a lot of variety in this, from true horror to dangerous magic to pulpy monster hunting, but it definitely is distinct from the classic view of moral heroes and ineffectual villains. Maybe it’s surprising that DC would go in this direction right when they are aiming for new readers, but maybe they expect that new readers will be intrigued to see a different side of superheroes. Either way, here are reviews of three of the new darker series.

Though the sixth issue has come out for all of these titles, the reviews are based on the first five. Frankenstein, Agent of S.H.A.D.E. begins a new storyline with issue #6, so I am putting it off until after this review, and I disliked the other two enough to stop reading them. Well, I guess that gives you a hint of what these reviews will be like. (I should say that I certainly don’t dislike comics just for being dark. For example, see yesterday’s review of Animal Man and Swamp Thing.)

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New DC Comics, Part 4 – Animal Man and Swamp Thing

cover to Swamp Thing #1

Swamp Thing

cover to Animal Man #1

Animal Man

Two of the most intriguing titles of the DC relaunch have been reinterpretations of classic Vertigo characters: Animal Man and Swamp Thing. Not only are the interesting on their own, but they are setting the stage for a shared story: While one hero is the avatar of The Green (or plant life), and the other is in touch with The Red (animal life), they are both at odds with the death-forces of “The Rot”.

One noteworthy thing about these series is how eager they seem to be to distance themselves from the old stories. In direct opposition to the classic Alan Moore status quo, this Swamp Thing starts with Alec Holland as a human, horrified by his memories of being the avatar of The Green. The first time he meets his old love Abby, she points a gun at him. Animal Man, meanwhile, undoes Buddy Baker’s alien-based origin story to make The Red into an elemental force like The Green. However, both still have a lot of obvious love for the classic stories, and there’s arguably nothing more that can be done with the characters without going back to basics here. Both titles have a history of author-mandated changes, anyway: The alterations being made to Swamp Thing now mirror the ones that Moore made when he began his stories, and the classic Animal Man run was a metatextual commentary on how the author can mold the character as desired. So really, I’m happy to judge these by their story quality.

That quality is very good. Jeff Lemire’s Animal Man had the best opening issue of any new DC title, managing to establish characters, explain the backstory (without boring readers who already knew it), and lead to the creepy shock that kickstarts this conflict with The Rot. Buddy Baker’s status as a family man is as important to the story as his powers, and the plot has combined those aspects in a way that brings out Animal Man’s strengths. Swamp Thing, meanwhile, is handled by hot new horror writer Scott Snyder, and he mixes in some tense pacing and genuinely disturbing moments with the introductions of the opening issues. A common theme is that the plant world is much more violent and destructive than we give it credit for, but it’s still easy to root for them against some evil agents of The Rot.

The art quality definitely separates the two of them, though. Swamp Thing has lush, beautiful art from Yanick Paquette. Expressive and often featuring creative page compositions, it is appropriate to both the human characters and the plant-based scenes. Animal Man, on the other hand, has sparse, dry artwork by Travel Foreman. The “everyday” scenes are bare and flat to the point of boredom, and sometimes the shapes of the people just feel unnatural. The weirder scenes, as Buddy goes into The Red or the evil “Hunters Three” shift bodies, are mixed. Sometimes they are appropriately strange and visceral, capturing the wet, meaty essence of animal spirits. Other times, though, those images seem incomplete and slightly off.

Animal Man is still worth reading on its own, and the connection to the excellent Swamp Thing makes it an obvious choice. I’ve found Foreman’s art to be more frustrating as the series goes on, but he is soon being replaced. Meanwhile, issues like #6 are a reminder that Lemire has plenty of tricks up his sleeve. Composed mostly of a scene from a movie that the hero starred in, it develops the series’ themes of family and responsibility from a different angle, while providing a respite from the impending doom of the main story. Swamp Thing, on the other hand, lets the doom build remorselessly, but it’s appropriate to the horror legacy of the character. These first six issues have featured a slightly standard introduction to the tale of a reluctant hero, but the scope and power of the threat have been shocking enough to make it feel new.

If you’re only going to read one of these series, it should be Swamp Thing. (In fact, if you’re choosing only one DC series to read at all, Swamp Thing would be a top contender.) Animal Man, though, is a very original twist to the standard superhero stories, and it seems that the connection between the two comics will strengthen them both.

Grades, based on issues #1-6:

Animal Man: B-

Swamp Thing: A-


Jeff Lemire – Sweet Tooth (Comic Review)

(Based on issues #1-28 of the Vertigo series. According to comments I’ve seen in interviews, Lemire expects this to be roughly the halfway point.)

Sweet Tooth #1 cover

Sweet Tooth

Jeff Lemire is relatively new to the comics scene, but he’s quickly become known for his loose, expressive art. His figure-work has a sketch-like freedom to it, with lines on the face often having more weight than the actual contours that would normally stand out. It’s fitting, then, that his current title is about a world in which the human body is on the verge of falling apart.

Sweet Tooth is in many ways a typical post-apocalyptic story, in which the few survivors of a plague are at the mercy of cults, thugs, and militias who only claim to have others’ best interests at heart. The catch, though, is that all children born since the plague are all human-animal hybrids. The main character is a deer-horned boy named Gus, who has made friends and enemies as he explores the world. While the hybrids fit into the world thanks to Lemire’s art, they don’t make scientific sense. The series is dropping increasingly strong hints that the religious ramblings of Gus’ dead father may be more important than science.

Lemire writes and draws Sweet Tooth, and has managed to do both on a monthly schedule (along with writing a few new DC superhero series). It helps that his art is supposed to feel rushed and imperfect, but is impressive nonetheless. (A few fill-in artists, most notably Matt Kindt, have stepped in for occasional flashbacks. Kindt’s art feels in line with Lemire’s style, though it never takes advantage of the looseness to experiment with the form.)

Lemire does not write very strong characters, but he draws them with such power that they seem three-dimensional. His plots are much more convoluted than any individual character, though, with betrayals, mysteries, and different factions vying for control. I’m honestly not sure how to expect the current story to play out, and I think I will be equally surprised whether the main group of characters stays together or splits up.

Lemire’s other strength is in action scenes and dream sequences, when the abstractness of the scene lets shapes or panels flow in unexpected ways. Surprisingly, though, he doesn’t capitalize on this as frequently as a post-apocalyptic world would allow. Entire issues go by that feel like filler, and especially when the plot fragments to follow multiple characters at once, the pace slows to a crawl.

That’s not to say that there aren’t excellent portions of the story: The entire first arc, for example, is a fascinating read. One early issue is just a single scene, showing a standoff in a brothel, but the tense mix of action, morality, and danger seen through the eyes of a young boy is well worth reading. On the other hand, the last three issues have told a side story from centuries ago. It is relevant to the main story, but we have no real investment in those characters (and remember, characters’ actions are not Lemire’s strong point) and the important information could have come across in half that time. The two issues before those both happen after Gus is injured, and they have been taken up almost entirely with Gus’ dream sequences and the other characters’ attempts to help him. One issue of that would have been more than enough.It’s not in the traditional “decompressed” style, but it is slow. I’m not sure whether Lemire’s sense of pacing is just off from what I want, or if he is stretching it out as he tries to figure out what comes next.

At its best, Sweet Tooth is surprising and emotional, not to mention truly interesting to watch unfold. It deserves the devoted fans who are writing into the letters column and even getting tattoos. At its worst, though, it seems rushed and a little boring, and makes me hesitate to introduce it to new readers. I’m not sure which aspect will win out over the course of the entire series. It’s shown enough potential to get me firmly invested in the ending, but also squandered enough to keep me from recommending it at the present.

Grade: C+


The DC Re-launch, Month One

September is coming to an end, which means that all 52 comics in DC’s relaunched line have now been released. They’ve sold incredibly well, proving my more cautious ideas wrong. Of course, now that they’re out, the thing that matters for the future is quality. How many readers will stick around for issues #2, #3, or #25?

I’ve read 20 of these, along with online news and commentary about pretty much all of them. My opinion can be split into two contrasting views:

  • DC had the opportunity to fix any problem that they could think of and re-focus their line in a way to stay relevant to 21st-century readers. Given that, it’s incredibly disappointing that they just shuffled their heroes around among their existing creators, with the truly awful ones keeping their jobs. Most of the titles feel like generic superhero stories, with no ambitious ideas. When they did take chances, they were as likely to just make them more violent or unbelievably sexy as they were to actually try something to make the comic better. There is no line-wide ideal driving this reboot, either. Justice League and Action both take place “five years ago”, when superheroes first appeared to an untrusting populace. But all the others take place today, and they make no attempt to reconcile that brief five-year timeframe with the extensive continuity that they’re keeping for the fans. (As one of many examples, how has Batman had four Robins in this time, even ignoring the fact that the most recent one was born after he began his hero career?) Looking beyond the hype, it appears that DC’s grand plan to invigorate itself is “more of the usual, but with a big ‘#1’ on each comic!”
  • On the other hand, coming up with 52 new titles did force DC to cast its net a bit wider than usual. Most of these may be the same characters and creators that have been presiding over the company’s slow decline, but there is now room for several new ones as well. And even if most people squandered their opportunities, some of them did jump at the chance to try something new. The result is that out of 52 books, there will probably be at least 10 good ones. A few of them could even be great. Maybe this sounds cynical, but I don’t expect every comic to be good, and this is an improvement over their line-up before. Even better, the high profile of the launch and the huge number of people buying the comics means that the good ones have a chance to pick up a following. Even if DC’s overall creative direction is as lackluster as ever, I’m a lot more excited about my specific choices than I was before.

It’s always been true that the quality of superhero comics depended on how you looked at it. Just like books, music, and everything else, there’s a lot of crap. Since the comics industry is so small and depends on interrelated titles, it’s a lot harder to ignore the bad stuff. But if you do, you’ll find some great stories. This new direction for DC seems to have emphasized both the good and bad extremes.

One thing that surprised me was how dark many of the good titles were. In recent years, there has been a pretty strong correlation between how violent and gory a comic was with how lazy and poorly-written it was. There are always exceptions, but among this month’s titles, it seemed that the best ones incorporated horror elements, while the ones that stuck to (relatively) clean superhero action felt like just more of the same. I don’t know if this dark turn is intentional or not, but I expect that it’s here to stay.


If you are thinking about trying out some of these comics, there are definite right and wrong choices. Fortunately, reviews of these are all over the internet. You should be able to find out which ones sound right for you. As usual, I’m going to wait until there are a few months’ worth of releases before I start doing official reviews. If you want some quick recommendations, though, here are the first issues that I would recommend:

“Old” DC Comic Capsule Reviews

This Wednesday begins the huge re-launch of the entire DC Comics universe. While I remain cynical about their approach, I have to admit that I’m now more interested in DC than I have been for a few years. Looking over the titles I’ve been buying from them, I can see why: I’ve pretty much drifted away from their core comic line, and at this point, I’m just reading the one that are on the fringes of the company’s main stories. Even if the relaunch is only half-successful, it’s still a chance for DC to draw me back into the fold. I can see why they aren’t too worried about cynicism from people like me.

At this point, the final issues from all of their “old” titles have now shipped. Below the fold are capsule reviews of the few that I was still reading.

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