Posts Tagged ‘ Jim Q. Pfygx-Vobk ’

Interactive Fiction Competition: Mazredugin and Our Boys in Uniform

I thought that the big story of IFComp 2013 would be all the Twine-based games, but now I’m wondering if I was wrong. Admittedly, I’ve only played through six entries, but so far the dominant theme seems to be that they aren’t very good. Hopefully this is just bad luck on my part, as I used a randomizer to choose the order I’d play them in. It’s worrisome, though. Today’s two are the weakest yet. With one using Twine and the other using a traditional text adventure engine, it’s clear that the problem isn’t just one technology or community.

I should also say that I was hesitant to talk too much about these. Giving bad reviews is always a little weird, especially here when I’m talking about freely-released amateur works. Both of these entries had a sympathetic purpose, and I don’t want to insult the authors. On the other hand, they were submitted into a contest which relies on ratings from anyone who wants to participate. Besides, my good reviews don’t have any meaning if I don’t talk about the things that disappointed me as well. So here is a discussion about two IF games that didn’t work well at all.

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