Interactive Fiction Competition: Operation Extraction and The Play
Every year, the IFComp features a few web-based games. With the state of web design these days, these can easily include status screens and other formatting that compares nicely to the state of the art in old-school text adventures. However, they generally don’t feature any text input from the player. Text parsing is complicated, and if the designer wanted it, they would probably have used one of the established interactive fiction development systems instead of their own web application. This means that the web-based games may feel very different than the other works in the competition, but in some ways they are very like classic Choose Your Own Adventures.
That’s not to say that a CYOA story has to be bad. There are interesting narrative possibilities that the classic children’s books barely touched on, and telling them through a computer creates a lot of potential that books couldn’t offer. This review examines two of this year’s web-based entries, Operation Extraction and The Play.