Vertigo Comics Capsule Reviews
Karen Berger recently announced that she would step down as the editor of Vertigo, the comics imprint she has shepherded since its creation. At first, I wasn’t too concerned about this: Two decades is a long time to stay at one job, and she could have plenty of reasons to move on. We don’t know the story behind the scenes, though, and I find myself getting progressively more worried. With Hellblazer ending at issue #300, and shocking realization that that is the longest-running continually-numbered series being published by DC or Marvel today, it’s obvious that change is in the air for the big companies. Vertigo’s monthly sales numbers haven’t been healthy in a long time, and it has apparently justified its existence by finding the occasional hit that keeps selling in book format. But with superhero movies now bringing in more money than book sales could ever promise, and with TV and video game tie-ins defining more of the low-end market, Vertigo’s niche may no longer make sense to the executives.
No matter what happens, though, it’s clear that Berger’s legacy goes well beyond Vertigo. When the label started, intelligent adult comics seemed like an aberration. Now, titles like that are everywhere. In fact, the scene has grown so much that Vertigo’s specific style of literate fantasy now feels like just another niche.
While looking over the latest Vertigo series that I’ve read, I noticed some definite trends. These stories tend to be based around high concepts and rich settings, but the plots often feel like afterthoughts. Whether this is indicative of the imprint’s editorial leanings, or just a coincidence, I’m not entirely sure. Either way, though, there is still some very good stuff coming out from Vertigo. I hope that we don’t lose it.
Joe is a sullen teenager who would rather retreat into his own imaginary world than face reality. When he falls into a diabetic shock, he gets his wish: A fantasy land populated by his old toys hails him as a savior, and he embarks on a crazy journey only occasionally marred by the reality of him stumbling around a real-world house in search of life-saving sugar.
Despite this, the tension would be a lot stronger if the series was more convincing in its hints that these fantasy people might be real. Since everything we see is through Joe’s fevered eyes, any evidence of these creatures’ reality is easy to dismiss as part of his hallucination. The other land is fun and original, but the only conflict that kept me hanging on from month to month was just whether he would get some sugar in his system.